audio-jingle 精选
Audio generation skill — jingles, beds, voiceover, and sound effects. Routes music requests to Suno V5 / Udio / Lyria, speech to MiniMax TTS / FishAudio / ElevenLabs V3, and SFX to ElevenLabs SFX or AudioCraft. Output is one MP3/WAV file saved to the project folder.
安装方式
cp -r design-templates/audio-jingle ~/.claude/skills/audio-jingle把该 skill 目录放进客户端 skills 目录。不同客户端的目录可能不同,Claude Code 默认是 ~/.claude/skills/
/plugin marketplace add nexu-io/open-design⚠️ 该命令形态随客户端版本变化,仅在检测到 .claude-plugin/marketplace.json 时展示;不可用时请用「目录复制」。
https://raw.githubusercontent.com/nexu-io/open-design/0bd8251c9b5c0bed4b3aef87f53f9c1eadc493c7/design-templates/audio-jingle/SKILL.md下载后另存为 ~/.claude/skills/audio-jingle/SKILL.md。链接锁定采集时的 commit,内容与本站展示一致。
整仓一次性获取:git clone --depth 1 https://github.com/nexu-io/open-design.git
依赖与权限
- 无需 API Key
- 无需联网
- 依赖外部命令:
make - 以上为按正文与 frontmatter 自动推断的信号,仅供参考;安装前建议先阅读原文。
SKILL.md 正文
Audio Jingle Skill
Three sub-modes. The active project's audioKind decides which one
runs:
audioKind | Models we route to | Plan focus |
|---|---|---|
music | Suno V5 (default), Udio, Lyria 2 | genre + tempo + instrumentation |
speech | MiniMax TTS (default), Fish, ElevenLabs V3 | script + voice + pacing |
sfx | ElevenLabs SFX (default), AudioCraft | texture + impact + duration |
Resource map
audio-jingle/
├── SKILL.md
└── example.html
Workflow
Step 0 — Read the project metadata
audioKind, audioModel, audioDuration (seconds), and (for speech)
voice. Branch by known values and use them verbatim. Missing metadata is not
an instruction to ask: infer a safe default when possible, and emit a
clarifying form only when the missing answer would materially change the
requested output or prevent generation.
Important: voice is provider-specific. For minimax-tts, --voice
must be a valid MiniMax voice_id (for example male-qn-qingse), not
a natural-language description. If you only have a prose voice brief
("warm female narrator", "neutral Mandarin"), keep that in your plan
but omit --voice so the daemon's default voice id applies, or ask the
user to choose a specific id.
Step 1 — Plan
Music
- Genre + reference artists (1-2)
- Tempo (BPM) + key
- Instrumentation (3-5 instruments max)
- Vocals: yes / no / hummed / choir
- Mood arc (intro → chorus → outro)
Speech
- Script (final, not draft — TTS runs verbatim)
- Voice target + pacing
For MiniMax this means a real voice_id, not prose in --voice
- Pronunciation hints for proper nouns / acronyms
SFX
- Texture (impact / whoosh / ambience / foley)
- Duration + envelope (sharp attack vs. gentle swell)
- Layering note (single hit vs. stacked)
State the plan in 2-3 sentences before dispatching.
Step 2 — Compose the prompt
Use the format the upstream model prefers. Bind audioDuration to the
API parameter directly; never put "make it 30 seconds" in prose.
Step 3 — Dispatch via the media contract
Use the unified dispatcher — do not call provider APIs by hand:
"$OD_NODE_BIN" "$OD_BIN" media generate \
--project "$OD_PROJECT_ID" \
--surface audio \
--audio-kind "<music|speech|sfx>" \
--model "<audioModel from metadata>" \
--duration <audioDuration seconds> \
[--voice "<provider voice id (speech only)>"] \
--output "<short-slug>-<duration>s.mp3" \
--prompt "<assembled prompt from Step 2 — for speech, the literal script>"
The command prints one line of JSON: {"file": {"name": "...", ...}}.
The bytes land in the project; the FileViewer renders the audio
transport controls automatically.
Step 4 — Hand off
Reply with: plan summary, the filename returned by the dispatcher, and
one sentence on what to try if the user wants a variation (e.g. "swap
tempo from 92 to 108 BPM" rather than "make it different").
Hard rules
- TTS runs your script literally. Proof it before dispatching —
even one stray comma changes the cadence.
- MiniMax TTS rejects free-form voice prose in
--voice. Use a real
MiniMax voice_id (for example male-qn-qingse) or omit the flag
and let the daemon's default voice apply.
- Music: under 30s = single section; 30–90s = intro + body; 90s+ =
full arc. Don't try to fit a 3-act song into 15 seconds.
- SFX: prefer one well-described layer over a paragraph of "make it
cool" — generators reward specific texture words.
- Save the file every turn. The audio viewer shows transport controls
the moment the file lands.
质量与来源
- 所属仓库
- nexu-io/open-design
- 仓库星标
- 10 万
- 最近更新
- 今天
- 采集时间
- 今天
- commit
- 0bd8251c9b5c
- 内容指纹
- sha256:87b872cf5b5d8df
- 文件路径
- design-templates/audio-jingle/SKILL.md