gamified-app 精选
A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".
安装方式
cp -r design-templates/gamified-app ~/.claude/skills/gamified-app把该 skill 目录放进客户端 skills 目录。不同客户端的目录可能不同,Claude Code 默认是 ~/.claude/skills/
/plugin marketplace add nexu-io/open-design⚠️ 该命令形态随客户端版本变化,仅在检测到 .claude-plugin/marketplace.json 时展示;不可用时请用「目录复制」。
https://raw.githubusercontent.com/nexu-io/open-design/0bd8251c9b5c0bed4b3aef87f53f9c1eadc493c7/design-templates/gamified-app/SKILL.md下载后另存为 ~/.claude/skills/gamified-app/SKILL.md。链接锁定采集时的 commit,内容与本站展示一致。
整仓一次性获取:git clone --depth 1 https://github.com/nexu-io/open-design.git
依赖与权限
- 无需 API Key
- 无需联网
- 无外部命令依赖
- 以上为按正文与 frontmatter 自动推断的信号,仅供参考;安装前建议先阅读原文。
SKILL.md 正文
Gamified App Skill
Produce a multi-screen mobile prototype on a single dark showcase page.
Three phone frames side-by-side, each one its own moment in the journey.
Workflow
- Read the active DESIGN.md (injected above). For gamified apps, lean
on bold display type for headlines and a brighter, broader palette than
most products — quests look like quests because the colors do.
- Pick the brand + value prop from the brief. Generate real quest
names (e.g. "Body — 20-min strength: pushups & planks", "Read — Four
Thousand Weeks", "Listen — Huberman Lab · Sleep Architecture",
"Nourish — Cook a high-protein lunch", "Mind — 10-min focus
meditation", "Watch — The Bear · S3 E4").
- Stage — full-bleed dark page (near-black
#0e0d0cor DS dark token)
with a soft top spotlight gradient. Above the phones, a small caption
row: "HI-FI PROTOTYPE · IPHONE" left, brand wordmark right, both in mono.
- Phones — three 360×780 phone frames in a horizontal row (wraps to
stack on narrow viewports). Each phone:
- 12px black bezel, 44px corner radius, dynamic-island notch.
- Status bar (time / signal / battery).
- Phone-specific content (below).
- Bottom tab bar with 5 icons (Today, Library, Stats, ⊕ central CTA,
Profile). Active tab in accent.
- Phone 1 — cover poster (sales/value prop):
- Status bar.
- HI-FI PROTOTYPE · IPHONE eyebrow.
- Big display headline ("Daily quests for becoming a better human."),
accent on "becoming".
- 1–2 sentence body in muted serif/sans.
- Mono tip line ("Tap quests to open detail. Toggle [theme] in the
toolbar to switch theme & layout.")
- Subtle scrolling teaser of the next screen at the bottom edge.
- Phone 2 — today's quests dashboard (the hero screen):
- Greeting "Good morning, Sam" + small XP-bell ringing.
- Level ribbon — "LV 14 · Level 14 · 1648 / 2480 XP" with a progress
bar inside a glassmorphic ribbon.
- Sub-line: "8 quests waiting · earn 430 XP today".
- 3×2 grid of quest tiles. Each tile: rounded corner, pastel accent
color, glyph chip in top-left, title, mini-meta line, "+NN XP" pill
in bottom-right.
- Bottom tab bar.
- Phone 3 — quest detail:
- Back arrow + screen title ("Quest").
- Hero block with the quest's accent color, big serif quest title
("Body — strength"), short narrative body, "REWARD +90 XP" stamp.
- Steps checklist (3–4 micro-tasks, one done, two pending).
- Big primary CTA "Start quest" pill at the bottom in accent.
- Write a single HTML document:
<!doctype html>through</html>, CSS inline.- All in CSS — no images. Use
linear-gradientand inline SVG glyphs
for tile chips and tab icons.
data-od-idon stage, each phone, each frame's regions.
- Self-check:
- Three frames, each with a distinct purpose. Not three copies of the
same screen.
- Tile colors don't overpower — each quest tile uses a different pastel
against the same neutral surface.
- Reads as gamified and adult — playful, not childish.
Output contract
Emit between <artifact> tags:
<artifact identifier="game-slug" type="text/html" title="Mobile — App Name">
<!doctype html>
<html>...</html>
</artifact>
One sentence before the artifact, nothing after.
质量与来源
- 所属仓库
- nexu-io/open-design
- 仓库星标
- 10 万
- 最近更新
- 今天
- 采集时间
- 今天
- commit
- 0bd8251c9b5c
- 内容指纹
- sha256:0fbc09046b5b94b
- 文件路径
- design-templates/gamified-app/SKILL.md