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gamified-app 精选

A multi-frame gamified mobile-app prototype — three phone frames on a dark showcase stage. Frame 1: cover / poster, Frame 2: today's quests with XP ribbons and a level bar, Frame 3: quest detail. Vivid quest tiles, level ribbon, bottom tab bar. Use when the brief asks for a "gamified app", "habit tracker", "RPG-style life app", "level-up app", "daily quests", "XP / streak app", or "ELI5-style explainer app".

在 GitHub 打开

安装方式

cp -r design-templates/gamified-app ~/.claude/skills/gamified-app

把该 skill 目录放进客户端 skills 目录。不同客户端的目录可能不同,Claude Code 默认是 ~/.claude/skills/

整仓一次性获取:git clone --depth 1 https://github.com/nexu-io/open-design.git

依赖与权限

  • 无需 API Key
  • 无需联网
  • 无外部命令依赖
  • 以上为按正文与 frontmatter 自动推断的信号,仅供参考;安装前建议先阅读原文。
触发场景
gamified apphabit trackerrpg applevel up appdaily questsxp appstreak applife management app

SKILL.md 正文

来源 nexu-io/open-design@0bd8251 · 许可 Apache-2.0 · 内容未修改

Gamified App Skill

Produce a multi-screen mobile prototype on a single dark showcase page.

Three phone frames side-by-side, each one its own moment in the journey.

Workflow

  1. Read the active DESIGN.md (injected above). For gamified apps, lean

on bold display type for headlines and a brighter, broader palette than

most products — quests look like quests because the colors do.

  1. Pick the brand + value prop from the brief. Generate real quest

names (e.g. "Body — 20-min strength: pushups & planks", "Read — Four

Thousand Weeks", "Listen — Huberman Lab · Sleep Architecture",

"Nourish — Cook a high-protein lunch", "Mind — 10-min focus

meditation", "Watch — The Bear · S3 E4").

  1. Stage — full-bleed dark page (near-black #0e0d0c or DS dark token)

with a soft top spotlight gradient. Above the phones, a small caption

row: "HI-FI PROTOTYPE · IPHONE" left, brand wordmark right, both in mono.

  1. Phones — three 360×780 phone frames in a horizontal row (wraps to

stack on narrow viewports). Each phone:

  • 12px black bezel, 44px corner radius, dynamic-island notch.
  • Status bar (time / signal / battery).
  • Phone-specific content (below).
  • Bottom tab bar with 5 icons (Today, Library, Stats, ⊕ central CTA,

Profile). Active tab in accent.

  1. Phone 1 — cover poster (sales/value prop):
  • Status bar.
  • HI-FI PROTOTYPE · IPHONE eyebrow.
  • Big display headline ("Daily quests for becoming a better human."),

accent on "becoming".

  • 1–2 sentence body in muted serif/sans.
  • Mono tip line ("Tap quests to open detail. Toggle [theme] in the

toolbar to switch theme & layout.")

  • Subtle scrolling teaser of the next screen at the bottom edge.
  1. Phone 2 — today's quests dashboard (the hero screen):
  • Greeting "Good morning, Sam" + small XP-bell ringing.
  • Level ribbon — "LV 14 · Level 14 · 1648 / 2480 XP" with a progress

bar inside a glassmorphic ribbon.

  • Sub-line: "8 quests waiting · earn 430 XP today".
  • 3×2 grid of quest tiles. Each tile: rounded corner, pastel accent

color, glyph chip in top-left, title, mini-meta line, "+NN XP" pill

in bottom-right.

  • Bottom tab bar.
  1. Phone 3 — quest detail:
  • Back arrow + screen title ("Quest").
  • Hero block with the quest's accent color, big serif quest title

("Body — strength"), short narrative body, "REWARD +90 XP" stamp.

  • Steps checklist (3–4 micro-tasks, one done, two pending).
  • Big primary CTA "Start quest" pill at the bottom in accent.
  1. Write a single HTML document:
  • <!doctype html> through </html>, CSS inline.
  • All in CSS — no images. Use linear-gradient and inline SVG glyphs

for tile chips and tab icons.

  • data-od-id on stage, each phone, each frame's regions.
  1. Self-check:
  • Three frames, each with a distinct purpose. Not three copies of the

same screen.

  • Tile colors don't overpower — each quest tile uses a different pastel

against the same neutral surface.

  • Reads as gamified and adult — playful, not childish.

Output contract

Emit between <artifact> tags:

<artifact identifier="game-slug" type="text/html" title="Mobile — App Name">
<!doctype html>
<html>...</html>
</artifact>

One sentence before the artifact, nothing after.

质量与来源

所属仓库
nexu-io/open-design
仓库星标
10 万
最近更新
今天
采集时间
今天
commit
0bd8251c9b5c
内容指纹
sha256:0fbc09046b5b94b
文件路径
design-templates/gamified-app/SKILL.md

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